AI Insights · Timothy · April 2023
Top 5 NFT Games on Android in the Middle East: Q1 2023 Performance
Discover the performance trends of the top 5 NFT games on the Android platform in the Middle East during Q1 2023, including insights on downloads, revenue, and active users.
The first quarter of 2023 saw varied performance trends among the top 5 NFT games on the Android platform in the Middle East. Here’s a closer look at how each application fared in terms of weekly downloads, revenue, and active users.
MIR4 from Wemade Co., Ltd experienced fluctuating weekly revenue, starting at approximately $8.3K in the last week of December and dipping to around $2.9K by mid-February. However, by the end of March, revenue peaked at $9K. Weekly downloads showed a notable spike in the week of January 30, reaching 296, but generally remained low, with a minimum of 13 in the week of March 20. Active users started at 1.5K in late December and saw minor fluctuations, ending the quarter at 1.5K in late March.
Highrise: Avatar, Chat & Games from Pocket Worlds showed a steady increase in weekly revenue, peaking at around $4K in the week of March 20. Downloads were highest in mid-January at 5.4K, but later declined to 2.2K by the end of March. Active users saw an initial rise to 12.8K in late January, followed by a decline, ending the quarter at 9.4K.
IMVU: Social Chat & Avatar app from IMVU, Inc. had modest weekly revenue, with a peak of $1.6K in the final week of March. Downloads were highest at 1.8K in early January but dropped to around 453 by the end of March. Active users saw a peak of 6.2K in early January, followed by a decline, stabilizing at around 3.6K at the end of the quarter.
Gunship Battle Crypto Conflict from JOYCITY Corp. had variable weekly revenue, starting at $878 in late December and peaking at $1.9K in late February. Active users steadily declined from 323 in late December to 210 by the end of March.
Four Gods: Last War from Stormgames saw a sharp increase in weekly revenue, reaching $1.3K in the week of January 30, but then fluctuated and ended the quarter with minimal revenue. Downloads were consistently low, peaking at 22 in early January and dropping to 2 by mid-March.
For more detailed insights and data, visit Sensor Tower.